Simbi

The Haitian medicine man known as "Mr. Bliss"

Description:

The Wizard

Stat Faction
Blood -1 Mortality 1 [X]
Heart 0 Night 0 []
Mind 2 Power 0 [X]
Spirit 2 Wild 1 []

Scars

[ ] Shattered (-1 Blood)
[ ] Disfigured (-1 Heart)
[ ] Fractured (-1 Mind)
[ ] Broken (-1 Spirit)

Harm

Faint: [ ]
Grievous: [ ] [ ]
Critical: [ ] [ ]

Armour:

Debts

  • Someone is helping you keep your demons at bay. You owe them a Debt.
    Jez is keeping the Literal and Figurative demons of the American Government off my back.
  • Someone is your go-to when you get into trouble. You owe them 2 Debts.
    Jack
  • You are helping someone keep a dangerous secret. They owe you a Debt.
    The Mother

Corruption

[X] [X] [ ] [ ] [ ]

[ ] Take a Corruption move.
[ ] Take a Corruption move.
[ ] Take a Corruption move.
[ ] Take a Corruption move from another archetype.
[ ] Retire your character. They may return as a threat.

Wizard Drama Moves

Wizard Corruption Move
When you strike a deal with someone dark and powerful, mark corruption.

Intimacy Move
When you share a moment of intimacy—physical or emotional—with another person, decide whether you care about them or not. If you don’t, they go about their business as normal. If you do, they take -1 ongoing to escape until they get some intimacy somewhere else.

End Move
When you die, you may place a devastating curse on someone nearby. Specify the effects of the curse and how they may end it

Wizard Moves

Channeling
When you channel and collect your magics, roll with Spirit. On a 10+, hold 3. On a 7-9, hold 3 and choose 1 from the list below. On a miss, hold 1, but you cannot channel again this scene.

  • Take -1 ongoing until you rest
  • Suffer 1-harm (AP)
  • Mark corruption

Your hold lasts until you spend it. You can spend it to cast any spell you
have as per the spell’s details.

Sanctum Sanctorum
When you go to your sanctum for anything roll with Spirit. On a 10+, you’ve got pretty much just the thing. On a 7-9, you’ve got something close, but it’s flawed or lacking in some signifcant way. On a miss, you don’t have what you’re looking for, but you know someone who probably has it in stock

Spells

Memory Wipe: Spend 1 hold to cause a helpless target to forget some of
their short-term memories, up to an entire hour’s worth. You can spend
an additional hold and mark corruption to put alternate memories in their
place.

Shielding: Spend 1 hold to provide armor+1 to yourself or someone
nearby, or spend 2 holds to provide armor+1 to everyone in a small area,
possibly including yourself. This armor lasts until the end of the scene. You
can stack multiple uses of Shielding at once

Hex: Spend 1 hold to inflict 1-harm (ap) on someone from any distance.
You must have a sample of their hair, blood, or saliva to do so.

Veil: Spend 1 hold to make yourself invisible from sight for a few
moments.

Teleport: Spend 1 hold to teleport yourself a short distance within a scene
you’re in

Tracking: Spend 1 hold to learn the location of someone. You must have
a personal object that belongs to the target or recent leavings of their
body (a lock of hair, fingernail clippings, their blood, etc.).

Corruption Moves

None…Yet

Gear

A simple house, hardly occupied.

A Lincoln Continental, custom painted Sons of Samhedi colors

A Machete (3 harm, hand, messy)

Focus

Mr. Bliss owns a flat-tin container of white face paint made from the bone dust. The magical ingredient of the paint ensures there is a limitless supply. To channel Mr. Bliss must paint his face, otherwise he takes a -1 to Channeling.

You also gain a benefit from channeling with this Focus:

Sanctum

Mr. Bliss’ Sanctum is known as “The Basement”, it is a secret room in Mother Josephine’s house. It contains the following:

  • An apothecary
  • A focusing circle
  • A magical prison
  • A testing ground

However it has the following disadvantages:

  • It attracts otherworldly attention
  • It always lacks a key ingredient.

Advances

None…Yet

Bio:

Simbi

Blood on the Beach, Snow in the Streets Ethank