Jack Arc

The Wayward Servant in an Unnatural Body

Description:

The Vessel

Stat Faction
Blood 3 Mortality -2 [ ]
Heart -2 Night 2 [ ]
Mind 0 Power 0 [ ]
Spirit 2 Wild 2 [ ]

Scars

[ ] Shattered (-1 Blood)
[ ] Disfigured (-1 Heart)
[ ] Fractured (-1 Mind)
[ ] Broken (-1 Spirit)

Harm

Faint: [ ]
Grievous: [ ] [ ]
Critical: [ ] [ ]

Armour:

Debts

  • Felix – owes 1 debt – Someone has a tie to your creator or lineage and possesses knowledge that they refuse to share
  • Jez – owns 2 debts – You injured someone in the process of fulfilling an instinct
  • Simbi – owes 1 debts – Someone convinced you to come to the city to help them with ongoing problem

Redemption

[X] [X] [X] [ ] [ ]

[ ] Rewrite an Instinct.
[ ] Rewrite an Instinct.
[ ] Rewrite an Instinct.
[ ] Take a Redemption Move.
[ ] Take a Redemption Move.
[ ] Take a Redemption Move.
[ ] Retire Character or Take a Mortality Archetype.

Vessel Drama Moves

Vessel Redemption Move
When you resist serving your instincts to attend to your mortal relationships or responsibilities, mark redemption.

Intimacy Move
When you share a moment of intimacy—physical or emotional—with another person, ask them an invasive question about being human. If they answer the question honestly, mark redemption. If they deflect the inquiry or offer falsehoods, they must give you a Debt.

End Move
When you die, change playbooks, or retire your character, you leave something of your old body behind, containing a remnant of your instincts, as a permanent mark on the city. Tell the MC which instinct became most central to your identity; the city will take that instinct into itself. Add the following option to let it out for all PCs:

  • Call upon the city to obey its instinct

Vessel Moves

Only Flesh When you come directly at a target, without concern for your own well being, you get 1-armor. If you’re doing so in the service of one of your instincts, you get 2-armor. If you’re wearing armor, use that instead

Colossus When you LET IT OUT add to the list: Ignore all HARM suffered the next time you suffer HARM

Erase the Shem When you suffer enough harm to kill you, you can choose to shutdown for the remainder of the scene instead of marking the harm. In this state you suffer no additional harm, nor can anyone detect that you are still alive. You perceive everything that takes place around your body, and you reawaken at will. If someone dismembers you or attempts to destroy your body, your flesh will knit itself back together upon revival, even if it has to travel great distances to be reunited

Tireless When you fight against a gang, you fight as a gang of an equivalent size. Calculate armor and harm as normal, but ignore any size difference between you and the gang you’re fighting

Redemption Moves

None…Yet

Gear

A small apartment in Little Haiti.
A Motorcycle, 1948 Harley Panhead in “fixer-upper condition.”
Keys to an abandoned mansion in Detroit
A leatherbound journal
A very large wrench. (3 Harm, Close)

Materials

Jack is an inanimate object made living, a monster with a mortal visage pick a material for your component parts: Metal.

Once per session, you can heal up to 2-harm by consuming a copious quantity of the materials of which you are made. Anyone who witnesses the consumption sees your true form.

Instincts

Your creator built you to fulfll a particular function, although you’ve proved to be more adaptable than expected. To help you better serve your purpose, your creator imbued you with a number of powerful instincts. Choose four:

  • To serve the powerful
  • To protect the valuable
  • To break the defiant
  • To labor in silence

Resisting an opportunity to fulfill your instincts counts as keeping your cool. If a redemption advance allows you to rewrite an instinct, cross it out and write a new instinct of your own choosing. The old one no longer bothers you.

Advances

New Vessel move
New Vessel move
+1 Blood

Bio:

Jack Arc

Blood on the Beach, Snow in the Streets CheatsMcGee